PURPOSE
Scrum is an agile team collaboration and project management framework widely used in software development. It is an effective way to significantly increase efficiency and productivity, especially in large teams handling complex and comprehensive projects. Through this training, participants will learn software development with Scrum—an agile framework—both theoretically and practically, and will take a major step toward professionalizing their Scrum practice.
DURATION
8 hours
TRAINING DATES AND HOURS
12–13 April 2025
Saturday and Sunday: 10:00–16:00
VENUE
Ankara University Continuing Education Center (ANKÜSEM) Classrooms
PREREQUISITES FOR PARTICIPATION
There are no prerequisites for participation in this training.
WHO CAN ATTEND
- Students/academics in information technology departments
- Those working in or wishing to work in the public/private software sector
- Business Analysts
- Test Specialists
- Software Developers
- Entrepreneurs
- Managers
- Leaders
- Those who apply Scrum and wish to professionalize further
The training will commence once a sufficient number of participants is reached.
CERTIFICATE TO BE AWARDED
At the end of the 8-hour training, participants who fulfill the 80% attendance requirement will be entitled to receive a “Certificate of Participation.”
FEE
TRAINING FEE AND DISCOUNTS
1,000 TL (VAT Included)
Students (20% discount): 800 TL
Course Features
- Lecture 0
- Quiz 0
- Duration 8 hours
- Skill level All levels
- Language İngilizce
- Students 10
- Assessments Yes
Curriculum
- 11 Sections
- 0 Lessons
- 8 Hours
- AgilityWhat Is Agility? Why Agility? When to Use Agility? History of Agility Agile Manifesto Agile Values Agile Principles Agile Concepts and Practices0
- Understanding ScrumWhat Is Scrum? History of Scrum Overview of Scrum Disadvantages of Scrum Advantages of Scrum When to Use Scrum? Waterfall vs. Scrum Comparison0
- Scrum TheoryLean Thinking Empiricism Transparency Inspection Adaptation0
- Scrum ValuesCourage Focus Commitment Respect Openness0
- The Scrum TeamTeam Structure Personal Traits Scrum Team Roles Developers Scrum Master Product Owner Stakeholders0
- Scrum EventsSprint Planning Sprint Daily Scrum Sprint Review Sprint Retrospective Possible Non-Scrum Events0
- Scrum Artifacts and GoalsProduct Backlog Product Backlog Items Product Goal Product Backlog Management PBI Estimation Product Backlog Refinement Sprint Backlog Sprint Goal Sprint Backlog Item Sprint Action Plan Increment Definition of Done0
- Professionalizing in Scrum & Practical WorkshopsProfessionalizing in Focus Professionalizing in Courage Professionalizing in Commitment Professionalizing in Respect Professionalizing in Openness Collaboration and Building Shared Understanding Improving Estimation Planning Poker Effective PBI Splitting PBI Splitting Levels User Story Mapping Iterative and Incremental Development Improving Quality Self-Organization Facilitation Skills Facilitating Scrum Events Measuring Performance Visualizing Scrum with Kanban Sprint Retrospective Analysis Techniques Sprint Retrospective Game Techniques Identifying and Removing Impediments Scrum in Remote Teams Scaling Scrum0
- Tools for ScrumProject Management Tools Documentation Tools Collaboration Tools0
- Case StudiesIntel – Scrum in Hardware Complexity Spotify – Developing a Minimum Viable Product0
- Careers in ScrumBecoming a Scrum Developer Becoming a Scrum Master Becoming a Product Owner Becoming an Agile Coach0






